![]() People who miss it might never know it was there, or they might later see a forum post and be annoyed there's content they inadvertently locked themselves out of.Īnd it'd be so easy to just. Who benefits? Who enjoys the game more for this? People who find the content aren't likely to know they could have missed it. But when a few dozen hours in the game's like "if you don't backtrack without prompting to this area between these two quests, you'll miss these two party members forever" I'm just like why. And if it's a short game, less important. If it's something you can go back and get, or something that doesn't add much, I probably won't be upset. ![]() Stuff that's like, "Say no in this one scene four times and he'll give you a unique skill." Guide dang it. I'm thinking of stuff that's not locked behind a puzzle, or a skill challenge, or an overt either/or choice.
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